// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_EVENTS_OZONE_EVDEV_INPUT_INJECTOR_EVDEV_H_
#define UI_EVENTS_OZONE_EVDEV_INPUT_INJECTOR_EVDEV_H_

#include "base/macros.h"
#include "ui/events/ozone/evdev/event_dispatch_callback.h"
#include "ui/events/ozone/evdev/events_ozone_evdev_export.h"
#include "ui/ozone/public/system_input_injector.h"

namespace ui {

class Event;
class CursorDelegateEvdev;
class DeviceEventDispatcherEvdev;

class EVENTS_OZONE_EVDEV_EXPORT InputInjectorEvdev
    : public SystemInputInjector {
public:
    InputInjectorEvdev(scoped_ptr<DeviceEventDispatcherEvdev> dispatcher,
        CursorDelegateEvdev* cursor);

    ~InputInjectorEvdev() override;

    // SystemInputInjector implementation.
    void InjectMouseButton(EventFlags button, bool down) override;
    void InjectMouseWheel(int delta_x, int delta_y) override;
    void MoveCursorTo(const gfx::PointF& location) override;
    void InjectKeyEvent(DomCode physical_key,
        bool down,
        bool suppress_auto_repeat) override;

private:
    // Shared cursor state.
    CursorDelegateEvdev* cursor_;

    // Interface for dispatching events.
    scoped_ptr<DeviceEventDispatcherEvdev> dispatcher_;

    DISALLOW_COPY_AND_ASSIGN(InputInjectorEvdev);
};

} // namespace ui

#endif // UI_EVENTS_OZONE_EVDEV_INPUT_INJECTOR_EVDEV_H_
